Time: 3:30 pm EDT
Learning to code has become an increasingly popular activiy for children. This is a good trend. We feel, however, that one of the most powerful reasons for learning to code is undervalued. That reason is to be able to use code to learn. To learn art, to learn math, to learn science. Computer science is wonderful but there are so many other things that can be learned with the help of coding.
Presenters: Brian Silverman and Artemis Papert
Since the late 1970s, Brian Silverman has been involved in the invention of learning environments for children. His work includes dozens of Logo versions (including LogoWriter & MicroWorlds), Scratch, LEGO robotics, TurtleArt and the PicoCricket. Brian is the president of the Playful Invention Company. The company does design consulting for the MIT Media Lab and LEGO. Brian enjoys recreational math, is a computer scientist and is a master tinkerer. He once built a tictactoe-playing computer out of TinkerToys.
Artemis Papert is an artist creating art in both traditional and digital media. After a first career as a research biologist she retrained as a Shiatsu therapist and is currently training to become a Jungian psychoanalyst. Artemis has led TurtleArt workshops for a wide variety of groups in many countries.
Target Audience: Elementary cycle 2 through Secondary: teachers, consultants
Maximum 30 participants
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